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radio-with-a-view/SOLID_PRINCIPLES.md
Alexander Zinn 1fd455d29b Add initial project structure with Docker setup, SOLID principles, and video player implementation
- Created .gitignore to exclude logs and build artifacts.
- Added Dockerfile and docker-compose.yml for containerized deployment.
- Implemented a video player following SOLID principles with classes for video source, audio control, and volume meter.
- Introduced interfaces for audio, video source, and volume meter to ensure adherence to Interface Segregation Principle.
- Developed main entry point and HTML structure for the video player application.
- Included TypeScript configuration and package.json for project dependencies.
2025-12-17 22:33:35 -05:00

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# SOLID Principles Implementation
This project has been refactored to follow the SOLID principles of Object-Oriented Programming.
## Overview
The codebase is organized into:
- **Interfaces** (`src/interfaces/`) - Define contracts following Interface Segregation Principle
- **Classes** (`src/classes/`) - Implementations following Single Responsibility Principle
- **Main** (`src/main.ts`) - Entry point that uses Dependency Inversion Principle
## SOLID Principles Applied
### 1. Single Responsibility Principle (SRP)
Each class has one reason to change:
- **`VideoSource`**: Only responsible for managing video source elements
- **`VideoSeekController`**: Only responsible for seeking operations
- **`AudioController`**: Only responsible for audio control (mute/unmute)
- **`VideoPlayer`**: Only responsible for orchestrating the components
### 2. Open/Closed Principle (OCP)
The system is open for extension but closed for modification:
- New video source types can be added by implementing `IVideoSource`
- New seeking strategies can be added by implementing `IVideoSeekController`
- New audio control mechanisms can be added by implementing `IAudioController`
- The `VideoPlayer` class doesn't need modification when adding new implementations
### 3. Liskov Substitution Principle (LSP)
Any implementation of an interface can be substituted without breaking functionality:
- Any class implementing `IVideoSource` can replace `VideoSource`
- Any class implementing `IVideoSeekController` can replace `VideoSeekController`
- Any class implementing `IAudioController` can replace `AudioController`
### 4. Interface Segregation Principle (ISP)
Interfaces are small and focused on specific behaviors:
- **`IVideoSource`**: Only methods related to video source management
- **`IVideoSeekController`**: Only methods related to seeking
- **`IAudioController`**: Only methods related to audio control
- **`IVideoPlayer`**: High-level interface for the complete player
### 5. Dependency Inversion Principle (DIP)
High-level modules depend on abstractions, not concrete implementations:
- `VideoPlayer` depends on interfaces (`IVideoSource`, `IVideoSeekController`, `IAudioController`)
- Concrete implementations are injected via constructor
- This allows easy testing and swapping of implementations
## Architecture Benefits
1. **Testability**: Each component can be tested in isolation
2. **Maintainability**: Changes to one component don't affect others
3. **Extensibility**: New features can be added without modifying existing code
4. **Flexibility**: Implementations can be swapped easily (e.g., for testing or different behaviors)
## Example: Adding a New Feature
To add a new video source type (e.g., DASH streaming):
1. Create a new class `DashVideoSource` implementing `IVideoSource`
2. Use it in `VideoPlayer` constructor: `this.videoSource = new DashVideoSource()`
3. No other code needs to change!
## File Structure
```
src/
├── interfaces/
│ ├── IVideoSource.ts # Video source contract
│ ├── IVideoSeekController.ts # Seeking contract
│ ├── IAudioController.ts # Audio control contract
│ └── IVideoPlayer.ts # Main player contract
├── classes/
│ ├── VideoSource.ts # Video source implementation
│ ├── VideoSeekController.ts # Seeking implementation
│ ├── AudioController.ts # Audio control implementation
│ └── VideoPlayer.ts # Main player orchestrator
└── main.ts # Application entry point
```