# SOLID Principles Implementation This project has been refactored to follow the SOLID principles of Object-Oriented Programming. ## Overview The codebase is organized into: - **Interfaces** (`src/interfaces/`) - Define contracts following Interface Segregation Principle - **Classes** (`src/classes/`) - Implementations following Single Responsibility Principle - **Main** (`src/main.ts`) - Entry point that uses Dependency Inversion Principle ## SOLID Principles Applied ### 1. Single Responsibility Principle (SRP) Each class has one reason to change: - **`VideoSource`**: Only responsible for managing video source elements - **`VideoSeekController`**: Only responsible for seeking operations - **`AudioController`**: Only responsible for audio control (mute/unmute) - **`VideoPlayer`**: Only responsible for orchestrating the components ### 2. Open/Closed Principle (OCP) The system is open for extension but closed for modification: - New video source types can be added by implementing `IVideoSource` - New seeking strategies can be added by implementing `IVideoSeekController` - New audio control mechanisms can be added by implementing `IAudioController` - The `VideoPlayer` class doesn't need modification when adding new implementations ### 3. Liskov Substitution Principle (LSP) Any implementation of an interface can be substituted without breaking functionality: - Any class implementing `IVideoSource` can replace `VideoSource` - Any class implementing `IVideoSeekController` can replace `VideoSeekController` - Any class implementing `IAudioController` can replace `AudioController` ### 4. Interface Segregation Principle (ISP) Interfaces are small and focused on specific behaviors: - **`IVideoSource`**: Only methods related to video source management - **`IVideoSeekController`**: Only methods related to seeking - **`IAudioController`**: Only methods related to audio control - **`IVideoPlayer`**: High-level interface for the complete player ### 5. Dependency Inversion Principle (DIP) High-level modules depend on abstractions, not concrete implementations: - `VideoPlayer` depends on interfaces (`IVideoSource`, `IVideoSeekController`, `IAudioController`) - Concrete implementations are injected via constructor - This allows easy testing and swapping of implementations ## Architecture Benefits 1. **Testability**: Each component can be tested in isolation 2. **Maintainability**: Changes to one component don't affect others 3. **Extensibility**: New features can be added without modifying existing code 4. **Flexibility**: Implementations can be swapped easily (e.g., for testing or different behaviors) ## Example: Adding a New Feature To add a new video source type (e.g., DASH streaming): 1. Create a new class `DashVideoSource` implementing `IVideoSource` 2. Use it in `VideoPlayer` constructor: `this.videoSource = new DashVideoSource()` 3. No other code needs to change! ## File Structure ``` src/ ├── interfaces/ │ ├── IVideoSource.ts # Video source contract │ ├── IVideoSeekController.ts # Seeking contract │ ├── IAudioController.ts # Audio control contract │ └── IVideoPlayer.ts # Main player contract ├── classes/ │ ├── VideoSource.ts # Video source implementation │ ├── VideoSeekController.ts # Seeking implementation │ ├── AudioController.ts # Audio control implementation │ └── VideoPlayer.ts # Main player orchestrator └── main.ts # Application entry point ```